Tabs

When an environment or scenario is selected to edit, the edit environment is displayed. This will open automatically on the Info tab. Here all file information can be input and a thumbnail preview can be set. This information is displayed when selecting a scenario.

File

Action

Description

Apply

Click Apply to apply the changes to the scenario and return to the playlist.

Cancel

Click Cancel to cancel the changes and then return to the overview of scenarios and environments.

File information

Action

Description

Environment

This is the name of the area. This name cannot be changed.

Name

Enter the name of the scenario here.

Author

Enter your name here.

Category

Select a category to list the scenario under a particular category.

Create thumbnail preview

Action

Description

Create thumbnail preview

Click on the image icon to make a print screen of the current scenario image. This becomes the thumbnail preview that appears at the bottom of the screen when the scenario is selected from the list. Whenever the icon is clicked, the last thumbnail preview is overwritten.

Ambient noise

Action

Description

Ambient noise

Select an ambient sound that will be heard during the scenario playback. Selecting the sound will play a sample of the sound.

Skybox

Action

Description

Photo

Select the photo that is visible in the background surrounding the scenario.

Rotation

The background photo can be rotated with the slider.

Cutoff factor

The slider can be used to determine how far the background photo is cropped.

Description

Action

Description

Description

Enter a description of the scenario here. This description is displayed at the bottom of the screen when the scenario is selected from the list.

Click the Create tab to customize the scenario by adding, modifying, or removing objects or NPCs. See Create for options for customizing an object or NPC.

Create

Action

Description

Place an object in the world

Choose an object and place it in the world.

Place gear in the world

Choose gear and place it in the world. Participants can pick up this gear and store it in their virtual gear.

Place a character in the world

Place an NPC in the world. Control the NPC’s appearance, gear, and behavior.

Place a trigger in the world

Place a trigger zone with certain dimensions and a specific action in the world. When a player walks through the trigger zone, the chosen action is performed.

Place an explosive (IED) in the world

Choose the delay, range and power of the explosive and place it in the world.

Place a player starting zone in the world

Place a start zone in the area. A start zone is a blue area (friendly team), white area (neutral team) or red area (enemy team) that the players walk to before starting the scenario. This start zone is visible in the HMD. The scenario starts from this point.

Preview

Action

Description

Test

Click on the test icon to start the scenario and walk through it. Click Done to return to the build environment.

Invulnerable

With this option checked, the tester cannot be eliminated. If this option is not checked, the tester can also be eliminated during testing

In the Lighting tab, the light in the scenario can be adjusted.

Lighting

Action

Description

Preset

Set whether it is day or night.

Direction

The slider can be used to determine from which side the sunlight comes.

Height(cm)

The slider can be used to determine how high the sun is.

Primary

Set a color.

Side

Set a color.

Rear end

Set a color.

Surroundings

Set a color.

Specular

Set a color.

The Misc tab only holds information during scenarios or in the waiting room. In the edit mode it is disabled.

Create

Under the Create tab, click on one of the options to add objects or NPCs, or select one of these objects or NPCs in the scenario to modify or remove them. When an object or NPC is selected, it gets a blue outline.

General
  • The object to be placed appears transparent on the screen. Move the mouse to the location where the object should be placed. Click and hold the mouse button to rotate the object. After releasing the mouse button, the object is placed
  • The object can be moved by clicking on the object and holding down the mouse button to move the object. Release the mouse button to place the object.
  • Rotate the object by shift-clicking the object and rotating the object with the mouse button. Release the mouse button to place the object.
  • An object can be modified by selecting it. Depending on the type of object, one or more adjustments can be made.
  • Multiple objects from the same group can be selected simultaneously by selecting objects with the Ctrl key pressed. Changes are applied to all selected objects.
  • Objects can be placed on top of each other.
  • Click copy or press C to copy a selected object. Press Ctrl+C to copy a selected object to the clipboard, then press Ctrl+V to paste an object from the clipboard.
  • Click on delete or press delete to delete a selected object.

Before placement

Appearance

Action

Description

Appearance

Select the desired object

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Path

Action

Description

Insert path

Insert a new path over which the object shall move. One point can be added with E. With Ctrl + E multiple points can be added.

Stop/Walk path

With Stop the object can be stopped on the path. Walk path makes the object move along the path.

Repeat

With this option checked, the path with multiple points becomes a continuous path the object continues to move.

Before placement

Appearance

Action

Description

Appearance

Select the desired object

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Before placement

Appearance

Action

Description

Appearance

Select the appearance of the NPC.

Height

Set the height of the NPC.

Interactions

Action

Description

Resurrect selected person(s)

The selected NPC revives.

Kill selected person(s)

The selected NPC will be killed.

Show your hands

The selected NPC shows his hands.

Hands on your head

The selected NPC puts hands on his head.

Hands on your back

The selected NPC put his hands on his back.

Turn around

The selected NPC turns around.

On the ground

The selected NPC lays on the ground.

Crouch

The selected NPC will crouch.

On your knees

The selected NPC will kneel.

Idle (default stance)

The selected NPC will idle.

Equipment

Action

Description

Available

Select the desired gear for the NPC.

Equipped

Shows the equipped gear of the NPC.

Equipment preset

Action

Description

Apply or remove preset

Choose a saved gear preset from the drop-down menu. It can be applied to the selected NPC or removed from the saved presets.

Save Preset

After adding items to an NPC’s gear, the entire gear can be saved as a preset, so that this gear can be applied to another NPC in one go. Enter a name for the preset in the input field and click on ‘save’.

Behavior

Action

Description

Team

Choose which team the NPC belongs to: Neutral or Opposing.

Objective

Depending on the chosen team, choose an objective for the NPC.

Stance

Choose a stance for the NPC: Standing, Crouching, or Crawling.

Path

Action

Description

Insert path

Insert a new path over which the NPC should move. One point can be added with E. Multiple points can be added with Ctrl + E pressed.

Stop path

With Stop the NPC can be stopped on the path. Walk path makes the NPC walk across the path.

Repeat

With this option checked, the multi-pointed path becomes a continuous path on which the NPC continues to walk.

Advanced

Action

Description

Co-operative

With this option checked, the NPC will perform the actions indicated by the operator or instructor. When this option is not checked, the NPC can only be disabled or re-entered the scenario.

Right-handed

With this option checked, the NPC will wield the gear in the right hand. When this option is not checked, the NPC will wield the gear in the left hand.

Wields gear

With this option checked, and a weapon in the gear, the NPC is ready to fire. When this option is not checked, the NPC carries the weapon, if present in the gear, on the body.

Initial behavior

Choose the initial behavior of the NPC.

Engage rage

The slider can be used to determine within which distance from the player the NPC comes into action.

Reaction

The slider can be used to determine how quickly the selected NPC takes action after contact.

Before placement

Properties

Action

Description

Dimensions(m)

Set the width, height and length of the trigger zone. The width and length can also be adjusted by clicking and dragging the blue spheres in the sides.

Action

Choose an action to take when a participant walks through the trigger zone.

Sound

The selected sound is played when a participant walks through the trigger zone.

Active

With this option checked, the trigger zone is active and the action is performed the moment a participant walks through the trigger zone. When this option is unchecked, the trigger zone is inactive and nothing happens when a participant walks through the trigger zone.

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Before placement

Properties

Action

Description

Delay

Set after how many seconds the explosive goes off after clicking Weapon.

Range

Set the distance over which the explosion does damage.

Power

Set the power of the explosive.

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Properties

Action

Description

Dimensions (m)

Set the width and length of the start zone. The width and length can also be adjusted by clicking on the blue spheres and dragging them.

Scenario phase

Choose the stage of the scenario.

Team

Action

Description

Team

The starting zone can be Friendly, Neutral or Hostile. That way, players can also take on the role of an enemy or neutral person.
Friendly (blue): When the player starts in a blue starting zone, this player belongs to the friendly team.
Neutral (white): When the player starts in a white starting zone, this player belongs to the neutral team.
Opposing (red)
: When the player starts in a red starting zone, this player belongs to the opposing team.

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Context menus

When the player, door, window, room or training field is selected, a menu with options for the selected item appears.

Interactions

Action

Description

Resurrect selected person(s)

The selected participant revives.

Kill selected person(s)

The selected participant will be killed.

Shout: Show your hands!

The selected participant will shout: “Shows your hands”.

Shout: On your knees!

The selected participant will shout: “On your knees”.

Instructor

Action

Description

Instructor

By checking this option it can be indicated that the selected participant is the instructor. The instructor is now invisible to the participants(this can be adjusted by the instructor himself in the rotary menu). In addition, the instructor has a different, more extensive menu than the participants, to make adjustments and influence the scenario.

Push-to-talk

Action

Description

Push-to-talk

By checking this option, the selected player must use the push-to-talk button for communication. If this option is not checked, all communication will go over the radio channels.

Teleport

Action

Description

Teleport waiting room/
Teleport scenario

Teleport the selected player from the scenario to the waiting room. Or, while a scenario is playing, from the waiting room to the scenario.

Speak privately

Action

Description

Speak privately

Press and hold this button to speak to the selected participant via the radio channels.

Interactions

Action

Description

Open/Close

Select whether the door is open or closed.

Locked/Unlocked

If the door is closed, you can select whether the door is locked or not.

Breachable

By checking this option, a door is made of a material that can be broken through using explosives. When this option is not checked, the door is made of an unbreakable material.

Angle

Action

Description

Angle

Select whether the door is open or closed.

Building

Action

Description

Floors

Select which floor of the building should be visible, by clicking on a floor in the menu.

Room

Action

Description

Light

Clicking on the light in the menu turns the light in the selected room on or off.

Properties

Action

Description

Dimensions (m)

Set the width and length of the physical training field. The width and length can also be adjusted by clicking on the blue spheres and dragging them.

Scenario phase

Choose the phase of the scenario.

Create

Action

Description

Place a player starting zone in the world

Place a start zone in the area. A start zone is a blue area (friendly team), white area (neutral team) or red area (enemy team) that the players walk to before starting the scenario. This start zone is visible in the HMD. The scenario starts from this point.