Scenarios

This page is intended to provide insight into the possible standard scenarios. The instructor can use these scenarios to compile a scenario playlist, tailored to the training and education goals to be achieved. This scenario playlist must be delivered to the operator before the start of the training, so that the scenarios can be prepared for the training. The actual classification with regard to furniture, threats and other actors can possibly be adjusted or supplemented by the operator on the training day.

Uncategorized

Quala - Drugslab (6xT - 1xS)

Quala – Drugslab (6xT – 1xS)

Goals

Ambient noise
None

Maximum number of participants
12

Shop European (3 Floors) – Crowded Shop (9×T – 5×S)

Shop European (3 Floors) – Crowded Shop (9×T – 5×S)

Goals

Ambient noise
None

Maximum number of participants
12

Airplane Airbus A320 - Hijacking (3xT - 4xS)

Airplane Airbus A320 – Hijacking (3xT – 4xS)

Goals

Ambient noise
None

Maximum number of participants
12

General

Tutorial - Doors

Tutorial – Doors

Goals
Introduction to doors

Ambient noise
None

Maximum number of participants
12

Tutorial - Gear

Tutorial – Gear

Goals
Introduction SUIT equipment

Ambient noise
None

Maximum number of participants
8

Tutorial - Breaching

Tutorial – Breaching

Goals
Introduction breaching

Ambient noise
None

Maximum number of participants
12

Tutorial - Introduction

Tutorial – Introduction

Goals
Introduction SUIT

Ambient noise
None

Maximum number of participants
12

Building 1 - Empty

Building 1 – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Building 1 - Secure

Building 1 – Secure

Goals

Ambient noise
None

Maximum number of participants
12

Building 1 - Secure (2xT - 2xS)

Building 1 – Secure (2xT – 2xS)

Goals

Ambient noise
None

Maximum number of participants
12

Building 2 - Empty

Building 2 – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Building 2 - Secure (4xT - 1xS)

Building 2 – Secure (4xT – 1xS)

Goals

Ambient noise
None

Maximum number of participants
12

Building 3 - Empty

Building 3 – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Building 3 - Secure (6xT - 1xS)

Building 3 – Secure (6xT – 1xS)

Goals

Ambient noise
None

Maximum number of participants
12

Building 4 - Empty

Building 4 – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Building 4 - Secure (5xT - 3xS)

Building 4 – Secure (5xT – 3xS)

Goals

Ambient noise
None

Maximum number of participants
12

Building 5 - Secure (4xT - 2xS)

Building 5 – Secure (4xT – 2xS)

Goals

Ambient noise
None

Maximum number of participants
12

Building 5 - Hostage (4xT - 2xS)

Building 5 – Hostage (4xT – 2xS)

Goals

Ambient noise
None

Maximum number of participants
12

Building 6 - Empty

Building 6 – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Ship - Cargo Hijack (6xT - 4xS)

Ship – Cargo Hijack (6xT – 4xS)

Goals

Ambient noise
None

Maximum number of participants
12

Doors

Doors A - Empty

Doors A – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors A - Alternative Empty

Doors A – Alternative Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors B - Empty

Doors B – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors B - Alternative Empty

Doors B – Alternative Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors C - Empty

Doors C – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors C - Alternative Empty

Doors C – Alternative Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors D - Empty

Doors D – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors E - Empty

Doors E – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors F - Empty

Doors F – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors G - Empty

Doors G – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors H - Empty

Doors H – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Doors I - Empty

Doors I – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallways

Hallway A - Empty

Hallway A – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway B - Empty

Hallway B – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway C - Empty

Hallway C – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway D - Empty

Hallway D – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway E - Empty

Hallway E – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway F - Empty

Hallway F – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway G - Empty

Hallway G – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway H - Empty

Hallway H – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Hallway I - Empty

Hallway I – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Stairs

Stairs A - Empty

Stairs A – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Stairs B - Empty

Stairs B – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Stairs C - Empty

Stairs C – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Stairs D - Empty

Stairs D – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Urban Movement

Construct - Red vs. Blue

Construct – Red vs. Blue

Goals

Ambient noise
None

Maximum number of participants
12

Warehouse 1 - Red vs. Blue

Warehouse 1 – Red vs. Blue

Goals

Ambient noise
None

Maximum number of participants
4

Warehouse 2 - Secure (7xT - 0xS)

Warehouse 2 – Secure (7xT – 0xS)

Goals

Ambient noise
None

Maximum number of participants
12

Quala - Secure (4xT - 3xS)

Quala – Secure (4xT – 3xS)

Goals

Ambient noise
None

Maximum number of participants
12

Quala Village 2 - Secure (9xT - 2xS)

Quala Village 2 – Secure (9xT – 2xS)

Goals

Ambient noise
None

Maximum number of participants
12

Quala Village 2 - Red vs. Blue

Quala Village 2 – Red vs. Blue

Goals

Ambient noise
None

Maximum number of participants
12

Quala Village 3 - Secure (9xT - 2xS)

Quala Village 3 – Secure (9xT – 2xS)

Goals

Ambient noise
None

Maximum number of participants
12

Quala Village 4 - Secure (4xT - 0xS)

Quala Village 4 – Secure (4xT – 0xS)

Goals

Ambient noise
None

Maximum number of participants
12

Quala Village 4 - Secure (8xT - 0xS)

Quala Village 4 – Secure (8xT – 0xS)

Goals

Ambient noise
None

Maximum number of participants
12

Hotel European - Red vs. Blue

Hotel European – Red vs. Blue

Goals

Ambient noise
None

Maximum number of participants
12

Hotel European - Guardian Angel (12xT - 3xS)

Hotel European – Guardian Angel (12xT – 3xS)

Goals

Ambient noise
None

Maximum number of participants
12

Hotel European - Secure (8xT - 2xS)

Hotel European – Secure (8xT – 2xS)

Goals

Ambient noise
None

Maximum number of participants
12

Shop European (3 Floors) - RSM  (8xT - 0xS)

Shop European (3 Floors) – RSM (8xT – 0xS)

Goals

Ambient noise
None

Maximum number of participants
12

Shop European (3 Floors) - Crowded Shop (9xT - 5xS)

Shop European (3 Floors) – Crowded Shop (9xT – 5xS)

Goals

Ambient noise
None

Maximum number of participants
12

Airplane Boeing 747 (Inside) - Hijacking (2xT - 24xS)

Airplane Boeing 747 (Inside) – Hijacking (2xT – 24xS)

Goals

Ambient noise
None

Maximum number of participants
12

Ship - Empty

Ship – Empty

Goals

Ambient noise
None

Maximum number of participants
12

Ship - Red vs. Blue

Ship – Red vs. Blue

Goals

Ambient noise
None

Maximum number of participants
12

Tunnel - Tunnel Complex (7xT - 1xS)

Tunnel – Tunnel Complex (7xT – 1xS)

Goals

Ambient noise
None

Maximum number of participants
12