Operating EXCON

The EXCON can be operated with the following hotkeys.

General

Key

Function

Middle mouse button

1

2

Push-to-talk

Toggle floor below

Toggle floor above


Camera

Key

Function

W

S

A

D

Q

Z

Hold shift + (W, S, A, D, Q or Z)

Hold right mouse button (RMB)

Up arrow

Down arrow

Camera forward

Camera backward

Camera left

Camera right

Camera Up

Camera down

Camera accelerate

Free camera look around

Increase camera speed (only works while moving)

Decrease camera speed (only works while moving)


Objects & NPCs

Key

Function

C

Ctrl + C

Ctrl + V

Delete

E

B

R

Left mouse button (LMB)

Hold LMB

Hold shift + LMB

Hold Ctrl + LMB

Copy

Copy to clipboard

Paste from clipboard

Delete selected object

Add new waypoint

Start/stop moving path

Perform default action

Select object

Move/drag object

Rotate object

Select multiple objects


Tabs

While executing a scenario, the exercise can be adapted or expanded at the discretion of the instructor. The options depend on the moment and location in the scenario.

On the Main tab you can adjust team options, set markers for the After Action Review and communicate with the players.

After-Action Review

Action

Description

Green marker

Adds a green marker to the scenario. This green marker will be displayed on the timeline during the AAR so that the instructor can easily locate and evaluate this point during the evaluation.

Green marker

Adds a red marker to the scenario. This red marker will be displayed on the timeline during the AAR so that the instructor can easily locate and evaluate this point during the evaluation.

Voice control

Action

Description

Radio communication

Indicate which communication should be heard. Per radio channel you can see how many players are on that channel:
All
Broadcast
Channel 1 (if in use)
Channel 2 (if in use)
Channel 3 (if in use)
Channel 4 (if in use)
Channel 5 (if in use)
Channel 6 (if in use)
All communication

Push-to-talk button

Specify which channel the operator communicates on when the push-to-talk button is pressed:
Broadcast
Channel 1
Channel 2
Channel 3
Channel 4
Channel 5
Channel 6

Push-to-talk button

Click on the push-to-talk button to communicate on the chosen communication channel.

Click the Scenario tab to perform actions in the scenario. The available actions depend on the place and time in the scenario.

Scenario options

Action

Description

Resurrect operators

All eliminated players who started in a blue starting zone (friendly) return to the scenario.

Resurrect neutral troops

All eliminated neutral NPCs and players who started in a white starting zone (neutral) return to the scenario.

Resurrect enemy troops

All eliminated enemy NPCs and players that started in a red starting zone (enemy) will return to the scenario.

Detonate bomb vests

All bomb vests in the scenario are detonated. An enemy NPC with the objective Suicide Bomb will wear a bomb vest.

Detonate Explosives (IED)

All explosives in the scenario are detonated.

Click the Create tab to customize the scenario by adding, modifying, or removing objects or NPCs. See Create for options for customizing an object or NPC.

Create

Action

Description

Place an object in the world

Choose an object and place it in the world.

Place gear in the world

Choose gear and place it in the world. Participants can pick up this gear and store it in their virtual gear.

Place a character in the world

Place an NPC in the world. Control the NPC’s appearance, gear, and behavior.

Place a trigger in the world

Place a trigger zone with certain dimensions and a specific action in the world. When a player walks through the trigger zone, the chosen action is performed.

Place an explosive in the world

Choose the delay, range and power of the explosive and place it in the world.

Place a hand grenade in the world

Place a grenade in the world. A grenade goes off immediately after being placed.

Place a flashbang in the world

Place a flash bang in the world. A flashbang goes off immediately after posting.

In the Lighting tab, the light in the scenario can be adjusted.

Lighting

Action

Description

Preset

Direction

Height (cm)

Primary

Side

Back

Ambient

Specular

Set whether it is day or night.

The slider can be used to determine from which side the sunlight comes.

The slider can be used to determine the height of the sun.

Set a color.

Set a color.

Set a color.

Set a color.

Set a color.

On the Miscellaneous tab, options of the system can be adjusted.

Smartvest

Action

Description

Auto conserve battery mode

With this option checked, the HMD’s screen will automatically switch to a screen saver when it is not used for a long period of time.

Arena border alarm

With this option checked, the participant will hear an alarm when he gets too close to the outer edges of the physical training field.

Show FPS

By checking this option, the number of missed frames per second will be visible in the menu of the HMD. This provides information about whether or not a scenario is too heavy to be properly represented in the HMD during a workout.

Misc

Action

Description

Stop AAR

Pressing this button stops the AAR on the Spectator. The AAR must be stopped before the participants start the next scenario.

Speex

Action

Description

Speex volume ratio

The slider can be used to determine the ratio between the volume of communication via the radio channels and the ambient noise of the scenario.

Speex volume multiplier

The slider can be used to increase the volume of communication over the radio channels.

Create

Under the Create tab, click on one of the options to add objects or NPCs, or select one of these objects or NPCs in the scenario to modify or remove them. When an object or NPC is selected, it gets a blue outline.

General
  • The object to be placed appears transparent on the screen. Move the mouse to the location where the object should be placed. Click and hold the mouse button to rotate the object. After releasing the mouse button, the object is placed
  • The object can be moved by clicking on the object and holding down the mouse button to move the object. Release the mouse button to place the object.
  • Rotate the object by shift-clicking the object and rotating the object with the mouse button. Release the mouse button to place the object.
  • An object can be modified by selecting it. Depending on the type of object, one or more adjustments can be made.
  • Multiple objects from the same group can be selected simultaneously by selecting objects with the Ctrl key pressed. Changes are applied to all selected objects.
  • Objects can be placed on top of each other.
  • Click copy or press C to copy a selected object. Press Ctrl+C to copy a selected object to the clipboard, then press Ctrl+V to paste an object from the clipboard.
  • Click on delete or press delete to delete a selected object.

Before placement

Appearance

Action

Description

Appearance

Select the desired object

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Path

Action

Description

Insert path

Insert a new path over which the object should move. One point can be added with E. Multiple points can be added with Ctrl + E pressed.

Stop/Walk path

With Stop the object can be stopped on the path. Loop path makes the object move along the path.

Repeat

With this option checked, the multi-pointed path becomes a continuous path over which the object continues to move.

Before placement

Appearance

Action

Description

Appearance

Select the desired object

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Before placement

Appearance

Action

Description

Appearance

Select the appearance of the NPC.

Height

Set the height of the NPC.

Interactions

Action

Description

Resurrect selected person(s)

The selected NPC revives.

Kill selected person(s)

The selected NPC will be killed.

Show your hands

The selected NPC shows his hands.

Hands on your head

The selected NPC puts hands on his head.

Hands on your back

The selected NPC put his hands on his back.

Turn around

The selected NPC turns around.

On the ground

The selected NPC lays on the ground.

Crouch

The selected NPC will crouch.

On your knees

The selected NPC will kneel.

Idle (default stance)

The selected NPC will idle.

Equipment

Action

Description

Available

Select the desired gear for the NPC.

Equipped

Shows the equipped gear of the NPC.

Equipment preset

Action

Description

Apply or remove preset

Choose a saved gear preset from the drop-down menu. It can be applied to the selected NPC or removed from the saved presets.

Save Preset

After adding items to an NPC’s gear, the entire gear can be saved as a preset, so that this gear can be applied to another NPC in one go. Enter a name for the preset in the input field and click on ‘save’.

Behavior

Action

Description

Team

Choose which team the NPC belongs to: Neutral or Opposing.

Objective

Depending on the chosen team, choose an objective for the NPC.

Stance

Choose a stance for the NPC: Standing, Crouching, or Crawling.

Path

Action

Description

Insert path

Insert a new path over which the NPC should move. One point can be added with E. Multiple points can be added with Ctrl + E pressed.

Stop path

With Stop the NPC can be stopped on the path. Walk path makes the NPC walk across the path.

Repeat

With this option checked, the multi-pointed path becomes a continuous path on which the NPC continues to walk.

Advanced

Action

Description

Co-operative

With this option checked, the NPC will perform the actions indicated by the operator or instructor. When this option is not checked, the NPC can only be disabled or re-entered the scenario.

Right-handed

With this option checked, the NPC will wield the gear in the right hand. When this option is not checked, the NPC will wield the gear in the left hand.

Wields gear

With this option checked, and a weapon in the gear, the NPC is ready to fire. When this option is not checked, the NPC carries the weapon, if present in the gear, on the body.

Initial behavior

Choose the initial behavior of the NPC.

Engage rage

The slider can be used to determine within which distance from the player the NPC comes into action.

Reaction

The slider can be used to determine how quickly the selected NPC takes action after contact.

Before placement

Properties

Action

Description

Dimensions(m)

Set the width, height and length of the trigger zone. The width and length can also be adjusted by clicking and dragging the blue spheres in the sides.

Action

Choose an action to take when a participant walks through the trigger zone.

Sound

The selected sound is played when a participant walks through the trigger zone.

Active

With this option checked, the trigger zone is active and the action is performed the moment a participant walks through the trigger zone. When this option is unchecked, the trigger zone is inactive and nothing happens when a participant walks through the trigger zone.

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Delete

Click Delete or press Del to delete the selected object.

Before placement

Properties

Action

Description

Delay

Set how many seconds the explosive will go off after clicking Weapon.

Range

Set the distance over which the explosion deals damage.

Power

Set the explosive power.

After placement

Actions

Action

Description

Copy

Click Copy or press C to copy the selected object.

Interactions

Action

Description

Arm/Disarm

Clicking on Arm the explosive activates it. Clicking on Disarm deactivates the explosive.

Appearance

Action

Description

Appearance

Place a hand grenade in the world. A hand grenade goes off immediately after placement.

Appearance

Action

Description

Appearance

Place a flashbang in the world. A flashbang goes off immediately after placement.

Context menus

When the player, door, window, room or training field is selected, a menu with options for the selected item appears.

Interactions

Action

Description

Resurrect selected person(s)

The selected participant revives.

Kill selected person(s)

The selected participant will be killed.

Shout: Show your hands!

The selected participant will shout: “Shows your hands”.

Shout: On your knees!

The selected participant will shout: “On your knees”.

Instructor

Action

Description

Instructor

By checking this option it can be indicated that the selected participant is the instructor. The instructor is now invisible to the participants(this can be adjusted by the instructor himself in the rotary menu). In addition, the instructor has a different, more extensive menu than the participants, to make adjustments and influence the scenario.

Push-to-talk

Action

Description

Push-to-talk

By checking this option, the selected player must use the push-to-talk button for communication. If this option is not checked, all communication will go over the radio channels.

Teleport

Action

Description

Teleport waiting room/
Teleport scenario

Teleport the selected player from the scenario to the waiting room. Or, while a scenario is playing, from the waiting room to the scenario.

Speak privately

Action

Description

Speak privately

Press and hold this button to speak to the selected participant via the radio channels.

With virtual weapon in hand

Weapon jam

Action

Description

Random weapon jam

With this option checked, the selected player may experience a weapon jam at any time during a scenario. When this option is not checked, the operator must manually indicate when a player experiences a weapon jam.

Weapon jam chance

If the random weapon jam option is checked, the slider can be used to determine the probability – from 0% to 30% – that the player will get a weapon jam.

Weapon jam now

Pressing this button immediately triggers a weapon jam.

Interactions

Action

Description

Open/Close

Select whether the door is open or closed.

Locked/Unlocked

If the door is closed, you can select whether the door is locked or not.

Breachable

By checking this option, a door is made of a material that can be broken through using explosives. When this option is not checked, the door is made of an unbreakable material.

Angle

Action

Description

Angle

Select whether the door is open or closed.

Building

Action

Description

Floors

When Automatic adjustment is disabled, a floor can be selected that should be visible by clicking on a floor in the menu.

Auto adjust

By checking this option, the floor where the players are currently located is automatically displayed. If this is not checked, you can choose which floor is visible.

Room

Action

Description

Light

Clicking on the lamp in the menu turns the light in the selected room on or off.