Scenario overview
Scenarios
| This page is intended to provide insight into the possible standard scenarios. The instructor can use these scenarios to compile a scenario playlist, tailored to the training and education goals to be achieved. This scenario playlist must be delivered to the operator before the start of the training, so that the scenarios can be prepared for the training. The actual classification with regard to furniture, threats and other actors can possibly be adjusted or supplemented by the operator on the training day. |

Uncategorized
Shop European (3 Floors) – Crowded Shop (9×T – 5×S)
Goals
…
Ambient noise
None
Maximum number of participants
12
Airplane Airbus A320 – Hijacking (3xT – 4xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
General
Tutorial – Doors
Goals
Introduction to doors
Ambient noise
None
Maximum number of participants
12
Tutorial – Gear
Goals
Introduction SUIT equipment
Ambient noise
None
Maximum number of participants
8
Tutorial – Breaching
Goals
Introduction breaching
Ambient noise
None
Maximum number of participants
12
Tutorial – Introduction
Goals
Introduction SUIT
Ambient noise
None
Maximum number of participants
12
Building 1 – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 1 – Secure
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 1 – Secure (2xT – 2xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 2 – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 2 – Secure (4xT – 1xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 3 – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 3 – Secure (6xT – 1xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 4 – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 4 – Secure (5xT – 3xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 5 – Secure (4xT – 2xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 5 – Hostage (4xT – 2xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Building 6 – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Ship – Cargo Hijack (6xT – 4xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors
Doors A – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors A – Alternative Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors B – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors B – Alternative Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors C – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors C – Alternative Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors D – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors E – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors F – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors G – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors H – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Doors I – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallways
Hallway A – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway B – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway C – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway D – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway E – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway F – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway G – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway H – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Hallway I – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Stairs
Stairs A – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Stairs B – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Stairs C – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Stairs D – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Urban Movement
Construct – Red vs. Blue
Goals
…
Ambient noise
None
Maximum number of participants
12
Warehouse 1 – Red vs. Blue
Goals
…
Ambient noise
None
Maximum number of participants
4
Warehouse 2 – Secure (7xT – 0xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Quala – Secure (4xT – 3xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Quala Village 2 – Secure (9xT – 2xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Quala Village 2 – Red vs. Blue
Goals
…
Ambient noise
None
Maximum number of participants
12
Quala Village 3 – Secure (9xT – 2xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Quala Village 4 – Secure (4xT – 0xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Quala Village 4 – Secure (8xT – 0xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Hotel European – Red vs. Blue
Goals
…
Ambient noise
None
Maximum number of participants
12
Hotel European – Guardian Angel (12xT – 3xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Hotel European – Secure (8xT – 2xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Shop European (3 Floors) – RSM (8xT – 0xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Shop European (3 Floors) – Crowded Shop (9xT – 5xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Airplane Boeing 747 (Inside) – Hijacking (2xT – 24xS)
Goals
…
Ambient noise
None
Maximum number of participants
12
Ship – Empty
Goals
…
Ambient noise
None
Maximum number of participants
12
Ship – Red vs. Blue
Goals
…
Ambient noise
None
Maximum number of participants
12
Tunnel – Tunnel Complex (7xT – 1xS)
Goals
…
Ambient noise
None
Maximum number of participants
12