Actions operator (during scenario)
Operating EXCON
The EXCON can be operated with the following hotkeys.
General
Key
Function
Middle mouse button
1
2
Push-to-talk
Toggle floor below
Toggle floor above
Camera
Key
Function
W
S
A
D
Q
Z
Hold shift + (W, S, A, D, Q or Z)
Hold right mouse button (RMB)
Up arrow
Down arrow
Camera forward
Camera backward
Camera left
Camera right
Camera Up
Camera down
Camera accelerate
Free camera look around
Increase camera speed (only works while moving)
Decrease camera speed (only works while moving)
Objects & NPCs
Key
Function
C
Ctrl + C
Ctrl + V
Delete
E
B
R
Left mouse button (LMB)
Hold LMB
Hold shift + LMB
Hold Ctrl + LMB
Copy
Copy to clipboard
Paste from clipboard
Delete selected object
Add new waypoint
Start/stop moving path
Perform default action
Select object
Move/drag object
Rotate object
Select multiple objects
Tabs
While executing a scenario, the exercise can be adapted or expanded at the discretion of the instructor. The options depend on the moment and location in the scenario.
- Main
- Scenario
- Create
- Lighting
- Misc

On the Main tab you can adjust team options, set markers for the After Action Review and communicate with the players.
After-Action Review
Action
Description

Green marker
Adds a green marker to the scenario. This green marker will be displayed on the timeline during the AAR so that the instructor can easily locate and evaluate this point during the evaluation.

Green marker
Adds a red marker to the scenario. This red marker will be displayed on the timeline during the AAR so that the instructor can easily locate and evaluate this point during the evaluation.
Voice control
Action
Description

Radio communication
Indicate which communication should be heard. Per radio channel you can see how many players are on that channel:
All
Broadcast
Channel 1 (if in use)
Channel 2 (if in use)
Channel 3 (if in use)
Channel 4 (if in use)
Channel 5 (if in use)
Channel 6 (if in use)
All communication

Push-to-talk button
Specify which channel the operator communicates on when the push-to-talk button is pressed:
Broadcast
Channel 1
Channel 2
Channel 3
Channel 4
Channel 5
Channel 6

Push-to-talk button
Click on the push-to-talk button to communicate on the chosen communication channel.

Click the Scenario tab to perform actions in the scenario. The available actions depend on the place and time in the scenario.
Scenario options
Action
Description
Resurrect operators
All eliminated players who started in a blue starting zone (friendly) return to the scenario.
Resurrect neutral troops
All eliminated neutral NPCs and players who started in a white starting zone (neutral) return to the scenario.
Resurrect enemy troops
All eliminated enemy NPCs and players that started in a red starting zone (enemy) will return to the scenario.
Detonate bomb vests
All bomb vests in the scenario are detonated. An enemy NPC with the objective Suicide Bomb will wear a bomb vest.
Detonate Explosives (IED)
All explosives in the scenario are detonated.

Click the Create tab to customize the scenario by adding, modifying, or removing objects or NPCs. See Create for options for customizing an object or NPC.
Create
Action
Description

Place an object in the world
Choose an object and place it in the world.

Place gear in the world
Choose gear and place it in the world. Participants can pick up this gear and store it in their virtual gear.

Place a character in the world
Place an NPC in the world. Control the NPC’s appearance, gear, and behavior.

Place a trigger in the world
Place a trigger zone with certain dimensions and a specific action in the world. When a player walks through the trigger zone, the chosen action is performed.

Place an explosive in the world
Choose the delay, range and power of the explosive and place it in the world.

Place a hand grenade in the world
Place a grenade in the world. A grenade goes off immediately after being placed.

Place a flashbang in the world
Place a flash bang in the world. A flashbang goes off immediately after posting.

In the Lighting tab, the light in the scenario can be adjusted.
Lighting
Action
Description
Preset
Direction
Height (cm)
Primary
Side
Back
Ambient
Specular
Set whether it is day or night.
The slider can be used to determine from which side the sunlight comes.
The slider can be used to determine the height of the sun.
Set a color.
Set a color.
Set a color.
Set a color.
Set a color.

On the Miscellaneous tab, options of the system can be adjusted.
Smartvest
Action
Description
Auto conserve battery mode
With this option checked, the HMD’s screen will automatically switch to a screen saver when it is not used for a long period of time.
Arena border alarm
With this option checked, the participant will hear an alarm when he gets too close to the outer edges of the physical training field.
Show FPS
By checking this option, the number of missed frames per second will be visible in the menu of the HMD. This provides information about whether or not a scenario is too heavy to be properly represented in the HMD during a workout.
Misc
Action
Description
Stop AAR
Pressing this button stops the AAR on the Spectator. The AAR must be stopped before the participants start the next scenario.
Speex
Action
Description
Speex volume ratio
The slider can be used to determine the ratio between the volume of communication via the radio channels and the ambient noise of the scenario.
Speex volume multiplier
The slider can be used to increase the volume of communication over the radio channels.
Create
Under the Create tab, click on one of the options to add objects or NPCs, or select one of these objects or NPCs in the scenario to modify or remove them. When an object or NPC is selected, it gets a blue outline.
General
- The object to be placed appears transparent on the screen. Move the mouse to the location where the object should be placed. Click and hold the mouse button to rotate the object. After releasing the mouse button, the object is placed
- The object can be moved by clicking on the object and holding down the mouse button to move the object. Release the mouse button to place the object.
- Rotate the object by shift-clicking the object and rotating the object with the mouse button. Release the mouse button to place the object.
- An object can be modified by selecting it. Depending on the type of object, one or more adjustments can be made.
- Multiple objects from the same group can be selected simultaneously by selecting objects with the Ctrl key pressed. Changes are applied to all selected objects.
- Objects can be placed on top of each other.
- Click copy or press C to copy a selected object. Press Ctrl+C to copy a selected object to the clipboard, then press Ctrl+V to paste an object from the clipboard.
- Click on delete or press delete to delete a selected object.
- Object
- Gear
- NPC
- Trigger zone
- Explosive (IED)
- Grenade
- Flashbang

Before placement
Appearance
Action
Description
Appearance
Select the desired object
After placement
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.
Path
Action
Description
Insert path
Insert a new path over which the object should move. One point can be added with E. Multiple points can be added with Ctrl + E pressed.
Stop/Walk path
With Stop the object can be stopped on the path. Loop path makes the object move along the path.
Repeat
With this option checked, the multi-pointed path becomes a continuous path over which the object continues to move.

Before placement
Appearance
Action
Description
Appearance
Select the desired object
After placement
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

After placement
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.
Before placement
Appearance
Action
Description
Appearance
Select the appearance of the NPC.
Height
Set the height of the NPC.
Interactions
Action
Description

Resurrect selected person(s)
The selected NPC revives.

Kill selected person(s)
The selected NPC will be killed.

Show your hands
The selected NPC shows his hands.

Hands on your head
The selected NPC puts hands on his head.

Hands on your back
The selected NPC put his hands on his back.

Turn around
The selected NPC turns around.

On the ground
The selected NPC lays on the ground.

Crouch
The selected NPC will crouch.

On your knees
The selected NPC will kneel.

Idle (default stance)
The selected NPC will idle.
Equipment
Action
Description
Available
Select the desired gear for the NPC.
Equipped
Shows the equipped gear of the NPC.
Equipment preset
Action
Description
Apply or remove preset
Choose a saved gear preset from the drop-down menu. It can be applied to the selected NPC or removed from the saved presets.
Save Preset
After adding items to an NPC’s gear, the entire gear can be saved as a preset, so that this gear can be applied to another NPC in one go. Enter a name for the preset in the input field and click on ‘save’.
Behavior
Action
Description
Team
Choose which team the NPC belongs to: Neutral or Opposing.
Objective
Depending on the chosen team, choose an objective for the NPC.
Stance
Choose a stance for the NPC: Standing, Crouching, or Crawling.
Path
Action
Description
Insert path
Insert a new path over which the NPC should move. One point can be added with E. Multiple points can be added with Ctrl + E pressed.
Stop path
With Stop the NPC can be stopped on the path. Walk path makes the NPC walk across the path.
Repeat
With this option checked, the multi-pointed path becomes a continuous path on which the NPC continues to walk.
Advanced
Action
Description
Co-operative
With this option checked, the NPC will perform the actions indicated by the operator or instructor. When this option is not checked, the NPC can only be disabled or re-entered the scenario.
Right-handed
With this option checked, the NPC will wield the gear in the right hand. When this option is not checked, the NPC will wield the gear in the left hand.
Wields gear
With this option checked, and a weapon in the gear, the NPC is ready to fire. When this option is not checked, the NPC carries the weapon, if present in the gear, on the body.
Initial behavior
Choose the initial behavior of the NPC.
Engage rage
The slider can be used to determine within which distance from the player the NPC comes into action.
Reaction
The slider can be used to determine how quickly the selected NPC takes action after contact.

Before placement
Properties
Action
Description
Dimensions(m)
Set the width, height and length of the trigger zone. The width and length can also be adjusted by clicking and dragging the blue spheres in the sides.
Action
Choose an action to take when a participant walks through the trigger zone.
Sound
The selected sound is played when a participant walks through the trigger zone.
Active
With this option checked, the trigger zone is active and the action is performed the moment a participant walks through the trigger zone. When this option is unchecked, the trigger zone is inactive and nothing happens when a participant walks through the trigger zone.
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

Before placement
Properties
Action
Description
Delay
Set how many seconds the explosive will go off after clicking Weapon.
Range
Set the distance over which the explosion deals damage.
Power
Set the explosive power.
After placement
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.
Interactions
Action
Description
Arm/Disarm
Clicking on Arm the explosive activates it. Clicking on Disarm deactivates the explosive.

Appearance
Action
Description
Appearance
Place a hand grenade in the world. A hand grenade goes off immediately after placement.

Appearance
Action
Description
Appearance
Place a flashbang in the world. A flashbang goes off immediately after placement.
Context menus
When the player, door, window, room or training field is selected, a menu with options for the selected item appears.
- Player/Participant
- Door
- Training field

Interactions
Action
Description

Resurrect selected person(s)
The selected participant revives.

Kill selected person(s)
The selected participant will be killed.

Shout: Show your hands!
The selected participant will shout: “Shows your hands”.

Shout: On your knees!
The selected participant will shout: “On your knees”.
Instructor
Action
Description
Instructor
By checking this option it can be indicated that the selected participant is the instructor. The instructor is now invisible to the participants(this can be adjusted by the instructor himself in the rotary menu). In addition, the instructor has a different, more extensive menu than the participants, to make adjustments and influence the scenario.
Push-to-talk
Action
Description
Push-to-talk
By checking this option, the selected player must use the push-to-talk button for communication. If this option is not checked, all communication will go over the radio channels.
Teleport
Action
Description
Teleport waiting room/
Teleport scenario
Teleport the selected player from the scenario to the waiting room. Or, while a scenario is playing, from the waiting room to the scenario.
Speak privately
Action
Description
Speak privately
Press and hold this button to speak to the selected participant via the radio channels.
With virtual weapon in hand
Weapon jam
Action
Description
Random weapon jam
With this option checked, the selected player may experience a weapon jam at any time during a scenario. When this option is not checked, the operator must manually indicate when a player experiences a weapon jam.
Weapon jam chance
If the random weapon jam option is checked, the slider can be used to determine the probability – from 0% to 30% – that the player will get a weapon jam.
Weapon jam now
Pressing this button immediately triggers a weapon jam.

Interactions
Action
Description
Open/Close
Select whether the door is open or closed.
Locked/Unlocked
If the door is closed, you can select whether the door is locked or not.
Breachable
By checking this option, a door is made of a material that can be broken through using explosives. When this option is not checked, the door is made of an unbreakable material.
Angle
Action
Description
Angle
Select whether the door is open or closed.

Building
Action
Description
Floors
When Automatic adjustment is disabled, a floor can be selected that should be visible by clicking on a floor in the menu.
Auto adjust
By checking this option, the floor where the players are currently located is automatically displayed. If this is not checked, you can choose which floor is visible.
Room
Action
Description
Light
Clicking on the lamp in the menu turns the light in the selected room on or off.