Actions scenario editing
Tabs
When an environment or scenario is selected to edit, the edit environment is displayed. This will open automatically on the Info tab. Here all file information can be input and a thumbnail preview can be set. This information is displayed when selecting a scenario.
- Main
- Info
- Create
- Testing
- Lighting
- SAHF
- Misc

File
Action
Description

Apply
Click Apply to apply the changes to the scenario and return to the playlist.

Cancel
Click Cancel to cancel the changes and then return to the overview of scenarios and environments.

File information
Action
Description
Environment
This is the name of the area. This name cannot be changed.
Name
Enter the name of the scenario here.
Author
Enter your name here.
Category
Select a category to list the scenario under a particular category.
Create thumbnail preview
Action
Description

Create thumbnail preview
Click on the image icon to make a print screen of the current scenario image. This becomes the thumbnail preview that appears at the bottom of the screen when the scenario is selected from the list. Whenever the icon is clicked, the last thumbnail preview is overwritten.
Ambient noise
Action
Description
Ambient noise
Select an ambient sound that will be heard during the scenario playback. Selecting the sound will play a sample of the sound.
Skybox
Action
Description
Photo
Select the photo that is visible in the background surrounding the scenario.
Rotation
The background photo can be rotated with the slider.
Cutoff factor
The slider can be used to determine how far the background photo is cropped.
Description
Action
Description
Description
Enter a description of the scenario here. This description is displayed at the bottom of the screen when the scenario is selected from the list.

Click the Create tab to customize the scenario by adding, modifying, or removing objects or NPCs. See Create for options for customizing an object or NPC.
Create
Action
Description

Place an object in the world
Choose an object and place it in the world.

Place gear in the world
Choose gear and place it in the world. Participants can pick up this gear and store it in their virtual gear.

Place a character in the world
Place an NPC in the world. Control the NPC’s appearance, gear, and behavior.

Place a trigger in the world
Place a trigger zone with certain dimensions and a specific action in the world. When a player walks through the trigger zone, the chosen action is performed.

Place a sound source in the world
Place a Sound source in the world. The sound source will emit sound from it’s center and can be linked to a trigger.

Place curtain in the world
Choose curtain and place it in the world. The curtain can be opened and closed via the EXCON.

Place a gas source in the world
Place a Gas source in the world. A Gas source can be Oxygen, Methane, Ammonia, Chlorine, Hydrogen Sulfide. If a trainee walks in the gas source, the explosimeter will react to it.

Place a decal in the world
Place a decal in the world. A decal is an image that can be placed against walls, floors or ceilings.

Preview
Action
Description

Test
Click on the test icon to start the scenario and walk through it. Click Done to return to the build environment.

Invulnerable
With this option checked, the tester cannot be eliminated. If this option is not checked, the tester can also be eliminated during testing

In the Lighting tab, the light in the scenario can be adjusted.
Lighting
Action
Description
Preset
Set whether it is day or night.
Direction
The slider can be used to determine from which side the sunlight comes.
Height(cm)
The slider can be used to determine how high the sun is.
Primary
Set a color.
Side
Set a color.
Rear end
Set a color.
Surroundings
Set a color.
Specular
Set a color.

The settings for the entire Smoke, Air, Heat and Flame simulation are done in the SAHF tab. When a scenario does not have the SAHF simulation enabled, it is possible to enable it here.
Create
Action
Description

Create flammable zone
Create a zone that can catch fire.

Create FireStart zone
Choose an object and place it in the world.

Create Empty zone
Choose an object and place it in the world.

Create Weak zone
Choose an object and place it in the world.

Play SAHF
Resume the SAHF simulation.

Pause SAHF
Pause the SAHF simulation.

Restart SAHF
Choose an object and place it in the world.

Take snapshot
Save the current status of the fire.

Load snapshot
Load the fire form the last taken snapshot.
Soot
Adjust the amount of smoke the fire produces. 0 is a smokeless fire.
Difficulty
Adjust how effective water is at lowering the temperature of the fire.
Smoke whiteness
Adjust the color of the smoke, from black to white.

The Misc tab only holds information during scenarios or in the waiting room. In the edit mode it is disabled.
Create
Under the Create tab, click on one of the options to add objects or NPCs, or select one of these objects or NPCs in the scenario to modify or remove them. When an object or NPC is selected, it gets a blue outline.
General
- The object to be placed appears transparent on the screen. Move the mouse to the location where the object should be placed. Click and hold the mouse button to rotate the object. After releasing the mouse button, the object is placed
- The object can be moved by clicking on the object and holding down the mouse button to move the object. Release the mouse button to place the object.
- Rotate the object by shift-clicking the object and rotating the object with the mouse button. Release the mouse button to place the object.
- An object can be modified by selecting it. Depending on the type of object, one or more adjustments can be made.
- Multiple objects from the same group can be selected simultaneously by selecting objects with the Ctrl key pressed. Changes are applied to all selected objects.
- Objects can be placed on top of each other.
- Click copy or press C to copy a selected object. Press Ctrl+C to copy a selected object to the clipboard, then press Ctrl+V to paste an object from the clipboard.
- Click on delete or press delete to delete a selected object.
- Object
- Gear
- NPC
- Trigger zone
- Sound source
- Curtain
- Gas source
- Decal
- Player zone

Before placement
Appearance
Action
Description
Appearance
Select the desired object
After placement
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.
Path
Action
Description
Insert path
Insert a new path over which the object shall move. One point can be added with E. With Ctrl + E multiple points can be added.
Stop/Walk path
With Stop the object can be stopped on the path. Walk path makes the object move along the path.
Repeat
With this option checked, the path with multiple points becomes a continuous path the object continues to move.

Before placement
Appearance
Action
Description
Appearance
Select the desired object
After placement
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

After placement
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.
Before placement
Appearance
Action
Description
Appearance
Select the appearance of the NPC.
Height
Set the height of the NPC.
Interactions
Action
Description

Resurrect selected person(s)
The selected NPC revives.

Kill selected person(s)
The selected NPC will be killed.

Show your hands
The selected NPC shows his hands.

Hands on your head
The selected NPC puts hands on his head.

Hands on your back
The selected NPC put his hands on his back.

Turn around
The selected NPC turns around.

On the ground
The selected NPC lays on the ground.

Crouch
The selected NPC will crouch.

On your knees
The selected NPC will kneel.

Idle (default stance)
The selected NPC will idle.
Equipment
Action
Description
Available
Select the desired gear for the NPC.
Equipped
Shows the equipped gear of the NPC.
Equipment preset
Action
Description
Apply or remove preset
Choose a saved gear preset from the drop-down menu. It can be applied to the selected NPC or removed from the saved presets.
Save Preset
After adding items to an NPC’s gear, the entire gear can be saved as a preset, so that this gear can be applied to another NPC in one go. Enter a name for the preset in the input field and click on ‘save’.
Behavior
Action
Description
Team
Choose which team the NPC belongs to: Neutral or Opposing.
Objective
Depending on the chosen team, choose an objective for the NPC.
Stance
Choose a stance for the NPC: Standing, Crouching, or Crawling.
Path
Action
Description
Insert path
Insert a new path over which the NPC should move. One point can be added with E. Multiple points can be added with Ctrl + E pressed.
Stop path
With Stop the NPC can be stopped on the path. Walk path makes the NPC walk across the path.
Repeat
With this option checked, the multi-pointed path becomes a continuous path on which the NPC continues to walk.
Advanced
Action
Description
Co-operative
With this option checked, the NPC will perform the actions indicated by the operator or instructor. When this option is not checked, the NPC can only be disabled or re-entered the scenario.
Right-handed
With this option checked, the NPC will wield the gear in the right hand. When this option is not checked, the NPC will wield the gear in the left hand.
Wields gear
With this option checked, and a weapon in the gear, the NPC is ready to fire. When this option is not checked, the NPC carries the weapon, if present in the gear, on the body.
Initial behavior
Choose the initial behavior of the NPC.
Engage rage
The slider can be used to determine within which distance from the player the NPC comes into action.
Reaction
The slider can be used to determine how quickly the selected NPC takes action after contact.

Before placement
Properties
Action
Description
Dimensions(m)
Set the width, height and length of the trigger zone. The width and length can also be adjusted by clicking and dragging the blue spheres in the sides.
Action
Choose an action to take when a participant walks through the trigger zone.
Sound
The selected sound is played when a participant walks through the trigger zone.
Active
With this option checked, the trigger zone is active and the action is performed the moment a participant walks through the trigger zone. When this option is unchecked, the trigger zone is inactive and nothing happens when a participant walks through the trigger zone.
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

Properties
Action
Description
Sound
The sound that will be played from the sound source.
Distance min/max
The minimum and maximum distance in meters that the sound will be heard.
Repeat
Repeat state enabled will repeat the sound.
Active
Active state enabled will play the sound.
Volume
The volume of the played sound.
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

Position
Action
Description
Opened
Check the box to open the blinds and Uncheck to close them.
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

Properties
Action
Description
Gas Type
Type of gas, for all possible gasses (see Table 1).
Height
Height of the zones in meters.
Active
Active state enabled will make the explosimeter react when in inside a zone.
Zone 1
Radius of alarm 3 in meters (red zone).
Zone 2
Radius of alarm 2 in meters (orange).
Zone 3
Radius of alarm 1 in meters (yellow zone).
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

Appearance
Action
Description
Appearance
Select the appearance of the decal.
Color
Select the color of the decal.
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.

Properties
Action
Description
Dimensions (m)
Set the width and length of the start zone. The width and length can also be adjusted by clicking on the blue spheres and dragging them.
Scenario phase
Choose the stage of the scenario.
Team
Action
Description
Team
The starting zone can be Friendly, Neutral or Hostile. That way, players can also take on the role of an enemy or neutral person.
Friendly (blue): When the player starts in a blue starting zone, this player belongs to the friendly team.
Neutral (white): When the player starts in a white starting zone, this player belongs to the neutral team.
Opposing (red): When the player starts in a red starting zone, this player belongs to the opposing team.
Actions
Action
Description

Copy
Click Copy or press C to copy the selected object.

Delete
Click Delete or press Del to delete the selected object.
Context menus
When the player, door, window, room or training field is selected, a menu with options for the selected item appears.
- Player/Participant
- Door
- Window
- Training field

Interactions
Action
Description

Resurrect selected person(s)
The selected participant revives.

Kill selected person(s)
The selected participant will be killed.

Shout: Show your hands!
The selected participant will shout: “Shows your hands”.

Shout: On your knees!
The selected participant will shout: “On your knees”.
Instructor
Action
Description
Instructor
By checking this option it can be indicated that the selected participant is the instructor. The instructor is now invisible to the participants(this can be adjusted by the instructor himself in the rotary menu). In addition, the instructor has a different, more extensive menu than the participants, to make adjustments and influence the scenario.
Push-to-talk
Action
Description
Push-to-talk
By checking this option, the selected player must use the push-to-talk button for communication. If this option is not checked, all communication will go over the radio channels.
Teleport
Action
Description
Teleport waiting room/
Teleport scenario
Teleport the selected player from the scenario to the waiting room. Or, while a scenario is playing, from the waiting room to the scenario.
Speak privately
Action
Description
Speak privately
Press and hold this button to speak to the selected participant via the radio channels.

Interactions
Action
Description
Open/Close
Select whether the door is open or closed.
Locked/Unlocked
If the door is closed, you can select whether the door is locked or not.
Breachable
By checking this option, a door is made of a material that can be broken through using explosives. When this option is not checked, the door is made of an unbreakable material.
Angle
Action
Description
Angle
Select whether the door is open or closed.

Interactions
Action
Description
Open/Close
Select whether the window is open or closed.
Locked/Unlocked
If the window is closed, you can select whether the window is locked or not.
Breach
By selecting this option the window glass will be broken.

Properties
Action
Description
Dimensions (m)
Set the width and length of the physical training field. The width and length can also be adjusted by clicking on the blue spheres and dragging them.
Scenario phase
Choose the phase of the scenario.
Create
Action
Description
Place a player starting zone in the world
Place a start zone in the area. A start zone is a blue area (friendly team), white area (neutral team) or red area (enemy team) that the players walk to before starting the scenario. This start zone is visible in the HMD. The scenario starts from this point.