Spectator

Both the During Action View and the After Action Review can be viewed on the spectator. The spectator can be operated via a touchscreen. The camera can be operated using a controller:

The After Action Review cannot be started at the same time as the During Action Review. After stopping a scenario, the After Action Review can be started.

While running a scenario, the instructor can watch the spectator. Press the spectator on the top left on Live to watch the current scenario.

Screen

The screen is divided into two parts. The top view is shown on the left. All participants can be seen here. The image from the selected camera is displayed on the right. With the slider in the middle, the distribution of both screens can be determined.

Action

Description

Scroll bar

With the slider in the middle, the distribution of both screens can be determined.

Full screen

Set the screen to full screen size.

Minimize screen

Resize the screen so that the top view and camera view can be side by side.

Restore top view

Restore the top view so that the entire building and all players are visible again.

Camera positions

Camera position

Description

Free

Eye

Shoulder

Orbit

Gear

Eye (NPC)

Shoulder (NPC)

Camera

The camera can fly around freely.

The camera shows what the selected participant sees.

The camera looks over the shoulder of the selected participant.

The camera flies around with the selected participant as the center.

The camera overlooks the course of the selected participant’s replica.

The camera shows what the selected NPC sees.

The camera looks over the shoulder of the selected NPC.

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View options

At the top left you can determine which elements are displayed in the top view and camera view.

Action

Description

Field of view

Show the participants’ field of view in the top view, depicted as a colored cone.

Field of view (NPC)

Show the NPC’ field of view in the top view, depicted as a colored cone.

Tracks

Show the path the players have walked, depicted as a line with arrows indicating the direction.

Call signs

Show the names of the players, pictured above their heads.

Users

Opens a menu where participants can be selected to follow. The other participants remain visible, but no information is displayed.

Radio communications

Action

Description

Radio communication

Indicate which communication should be heard. Per radio channel you can see how many players are on that channel:
All
Broadcast
Channel 1 (if in use)
Channel 2 (if in use)
Channel 3 (if in use)
Channel 4 (if in use)
Channel 5 (if in use)
Channel 6 (if in use)
All communication

Push-to-talk button

Action

Description

Push-to-talk button

Click on the push-to-talk button to communicate about the chosen communication channel.

Hide floors

Action

Description

Floors

When Automatic adjustment is disabled, a floor can be selected that should be visible by clicking on a floor in the menu.

Auto Adjust

By checking this option, the floor where the players are currently located is automatically displayed. If this is not checked, you can choose which floor is visible.

Place markers

Action

Description

Place green marker

Adds a green marker to the scenario. This green marker will be displayed on the timeline during the AAR so that the instructor can easily locate and evaluate this point during the evaluation.

Place red marker

Adds a red marker to the scenario. This red marker will be displayed on the timeline during the AAR so that the instructor can easily locate and evaluate this point during the evaluation.

Statistics

In the tab Statistics, the statistics of the participants currently in the scenario will be displayed. During the DAV the live water usage, friendly fire and weak spots statistics are shown. During AAR the Detection time (the moment the fire is first detected) and the Engagement time (the time it takes before first seeing the fire and extinguishing the fire) are shown.

Event name

Description

Water usage

The amount of water used during the scenario.

Friendly fire

The amount of friendly fire hits during the scenario.

Weak spot

The amount of weak spot hits during the scenario/

Press Review last on the Spectator to review the last played scenario. Or press Review to choose a scenario from the list of executed scenarios. Select a scenario and click review selected to evaluate the selected scenario.

Important events like the openings of doors, breaching of windows, fire engagement and gas detection will show up as event icon in the top-down view during playback of the AAR.

Screen

The screen is divided into two parts. The top view is shown on the left. All participants can be seen here. The image from the selected camera is displayed on the right. With the slider in the middle, the distribution of both screens can be determined.

Action

Description

Scroll bar

With the slider in the middle, the distribution of both screens can be determined.

Full screen

Set the screen to full screen size.

Minimize screen

Resize the screen so that the top view and camera view can be side by side.

Restore top view

Restore the top view so that the entire building and all players are visible again.

Camera positions

Camera position

Description

Free

Eye

Shoulder

Orbit

Gear

Eye (NPC)

Shoulder (NPC)

Camera

The camera can fly around freely.

The camera shows what the selected participant sees.

The camera looks over the shoulder of the selected participant.

The camera flies around with the selected participant as the center.

The camera overlooks the course of the selected participant’s replica.

The camera shows what the selected NPC sees.

The camera looks over the shoulder of the selected NPC.

?

View options

At the top left you can determine which elements are displayed in the top view and camera view.

Action

Description

Field of view

Show the participants’ field of view in the top view, depicted as a colored cone.

Field of view (NPC)

Show the NPC’ field of view in the top view, depicted as a colored cone.

Tracks

Show the path the players have walked, depicted as a line with arrows indicating the direction.

Call signs

Show the names of the players, pictured above their heads.

Users

Opens a menu where participants can be selected to follow. The other participants remain visible, but no information is displayed.

Radio communications

Action

Description

Radio communication

Indicate which communication should be heard. Per radio channel you can see how many players are on that channel:
All
Broadcast
Channel 1 (if in use)
Channel 2 (if in use)
Channel 3 (if in use)
Channel 4 (if in use)
Channel 5 (if in use)
Channel 6 (if in use)
All communication

Push-to-talk button

Action

Description

Push-to-talk button

Click on the push-to-talk button to communicate about the chosen communication channel.

Hide floors

Action

Description

Floors

When Automatic adjustment is disabled, a floor can be selected that should be visible by clicking on a floor in the menu.

Auto Adjust

By checking this option, the floor where the players are currently located is automatically displayed. If this is not checked, you can choose which floor is visible.

Filters

Under filters are events that can occur during the scenario. By check-marking a filter, a marker is displayed on the timeline at the moment when such an event occurred.

Action

Description

Door open

The moment a door opens.

Door closed

The moment a door closed.

Window open

The moment the window is opened.

Window closed

The moment the window is closed.

Window breached

The moment the glass of the window is broken.

Red marker

Red marker

Green marker

Green marker

Fire start

The moment that the fire starts to burn.

Fire detected

The moment the trainee sees the fire for the first time.

Fire engaged

The moment that the fire is first hit by the water stream.

Fire extinguished

The moment the fire is extinguished.

Gas detection

The moment the explosimeter detects a gas.

Friendly fire

The moment the water stream hits an NPC or another participant.

Weak spots

The location where the water stream hits a weak zone.

Timeline

Two blue timelines are displayed at the bottom of the screen.

Timeline

Description

Narrow Timeline

The smaller timeline indicates which moment in the screenplay is displayed.

Broad timeline

The broad timeline uses markers to indicate which events occurred at which point in the scenario. The different events can be displayed or obscured on the timeline using the filters menu.

Playback speed

With the slider at the bottom left you can indicate how fast the scenario should be played.

Moment in the scenario

The times at the bottom right indicate the moment in the scenario and the total length of the scenario.

Statistics

In the tab Statistics, the statistics of the participants currently in the scenario will be displayed. During the DAV the live water usage, friendly fire and weak spots statistics are shown. During AAR the Detection time (the moment the fire is first detected) and the Engagement time (the time it takes before first seeing the fire and extinguishing the fire) are shown.

Event name

Description

Water usage

The amount of water used during the scenario.

Friendly fire

The amount of friendly fire hits during the scenario.

Weak spot

The amount of weak spot hits during the scenario.

Detection time

The time it takes before the participant sees the fire for the first time.

Engagement time

The time between the detection time and when the fire is extinguished.